**Rule Seventeen: Your Go-Kart Hates Green**
However, what Yu Xunge originally said wasn’t quite like that. She guessed “no dyeing the go-kart” and “no dyeing the go-kart green,” and then she offered several variations, but they all conveyed the same meaning of prohibiting green. The system accepted it.
These rules left Yu Xunge and Tu Lan feeling as if the world had gone dark, like they were searching for trouble.
During this time, they were also blocked by other players on the road a few times.
As long as there were no more than three players, Yu Xunge would set up her sniper in advance, using the skill effect of **Midnight Exile** to at least push one back. For the rest, she would rely on her driving skills and the abilities of **Absurd Tales** and **Bedtime Fairy Tales** to get through. She never considered stopping to face multiple opponents.
Occasionally, they would encounter groups of players, but these players were only temporarily “teaming up.” Yu Xunge would toss a bottle of gasoline into the crowd, instantly creating an escape route, and then use skills like Hide and Seek to flee quickly.
That gasoline wasn’t even something she bought herself.
After filling her own go-kart with the gasoline she purchased, she kept the bottle and filled it with the gasoline she had obtained from Ling Chayun and Huang Yanqing.
She had mixed the gasoline from those two players before she even learned about her rules, and she couldn’t be sure how many types of gasoline were in there—she wouldn’t use it.
Yu Xunge had also hunted down other lone players, but any player who got hit by her twice would speed away, not sticking around to fight her.
Just as she and Tu Lan could evade other players’ pursuits with their driving skills, other players could use their acceleration fuel and skills to block her for a moment, allowing them to escape her chase.
Yu Xunge was engaged in a life-and-death race with other players on the track, and the gas stations were in complete chaos.
Only Yu Xunge didn’t spend much time in the battle zone playing games. After she set the vending machine on a rampage, in the last ten minutes of each game, a group of players would always rush to wake the vending machine.
It was as if she had opened the door to a new world for them.
The battlefield chat channel was filled with curses.
Not every vending machine would attack players by throwing items.
There was a Vending Machine No. 29, whose method of attack was simply outrageous.
Once awakened, it would scan the faces of the players who had disturbed its slumber and then issue a charge.
—“Because you woke Vending Machine No. 29, 80% of your Kart Coins balance will be deducted as compensation.”
Now, the battlefield chat channel was no longer dominated by the curses directed at Yu Xunge; she had faded from the spotlight. The one receiving the most ire now was Mai Mang Xie Xie.
This crab was the main culprit behind waking Vending Machine No. 29, and he showed no signs of changing his ways. Whenever he entered a safe zone, even if he didn’t plan to play there, he would still use his crab claws to wake a vending machine before leaving.
Besides Vending Machine No. 29, there were several other troublesome vending machines—some could zap go-karts from a distance, while others could devour the nitrous fuel.
Though there were vending machines like No. 17 that would smash players with goods, their numbers were extremely limited; only three had appeared so far.
It wasn’t just Mai Mang Xie Xie who enjoyed opening mystery boxes; a group of players was also keen on waking vending machines.
As the game progressed, those players who realized they were bound to lose would unite without hesitation to wake the vending machines, determined to go down together.
What was even more terrifying was that, so far, no player had successfully killed a vending machine.
Yu Xunge quietly observed the screen, not daring to respond to the question, “Does anyone think some vending machines are too easy to wake up?”
As the game reached its tenth hour, Yu Xunge entered a gas station once more. This gas station’s parking lot was slightly different from before; most parking spots had been cleared, but in the corner, there was a small mountain of broken go-karts.
At this point, she only had a handful of Kart Coins left, stolen from players and vending machines in the previous gas station.
Tu Lan was checking the go-karts for gasoline and parts, while also sneaking glances at the passing go-karts.
While Yu Xunge healed Tu Lan, who was losing health from using the theft skill, she pressed the brakes to observe the game in this safe zone.
In her previous visits to the safe zone, Yu Xunge had carefully reviewed the game content on the stone tablets.
Though she had one game slot left, she wasn’t going to save it for the end. If she encountered a low-risk game with a reasonable parking fee, she would certainly want to stay and play. Unfortunately, none seemed suitable; the parking fees were high, and the game methods weren’t particularly favorable for her.
The only good news was that the parking fees were random and didn’t increase with time.
Now, this safe zone’s game made Yu Xunge hesitate.
—**Game: Go-Kart License Test**
**Chapter 414: Divine Game: Go-Kart Racing 13**
**Game: Go-Kart License Test**:
After the countdown ends, this safe zone will turn into a semi-open battle zone, with the entrance closed and the exit open. The battle zone will last for one hour, and leaving early will incur a parking fee of 7 Kart Coins.
Once the game starts, each test question has a 2-minute answering time. You need to park your go-kart in the designated spot according to the specified parking method. The last 30 seconds of each round will begin the clock.
**If the parking method is incorrect, you will not complete the check-in.**
**The go-kart must be parked for more than 10 seconds to count as a successful check-in.**
**Only players driving go-karts can enter the parking spots.**
**There are a total of 30 test questions. Each successful check-in will reward 3 Kart Coins and reduce the go-kart’s damage value by 1%.**
**If a player’s go-kart damage value cannot be reduced further, a random text from the game rules will be translated.**
**There are 500 parking spots in the battle zone, and each round will randomly select 20 spots to be designated as danger zones.**
**Danger zones have no special markings; the moment a go-kart parks in a danger zone and successfully checks in, it will be detonated.**
**The top 50 players with the best test scores will receive a rule explanation.**
**The bottom 100 players with the worst test scores will die immediately.**
**Players who answer all 30 test questions correctly will receive a go-kart license, which can be exchanged for 100 Kart Coins and grants 1000 km of mileage.**
**During the battle zone time, players will temporarily be unbound from their go-karts.**
**Current number of players in this safe zone: 479**
The number of players entering the safe zone was clearly decreasing. During **Truth and Lies**, there were still over 1,500 players; in **Go-Kart Bump**, there were over 900 players, but now there were fewer than 500 left.
The parking fee was reasonable, the rewards were good, and on the surface, the competitiveness of this game didn’t seem too high, as there were enough parking spots, and white go-karts were rare. This meant that even if parking spots were tight, it wouldn’t affect the white go-karts.
The danger zones didn’t seem to have any special markings; it would only be revealed at the moment of successful check-in after parking for over 10 seconds, meaning it was entirely based on luck.
What she didn’t know was how much damage the explosions would cause. If players and their go-karts blew up together, it would mean a 4% chance of instant death each round.
If the go-kart was destroyed but the player survived, that would create a problem—the conflict would quickly shift from the game versus the player to player versus player.
However, while this would spark competition, it also gave Yu Xunge a chance to exit early, as there would always be players without go-karts, and no go-kart meant they couldn’t participate in the test.
Of course, there was also the possibility of her getting blown up… then she would have to steal another player’s go-kart.
But that problem was easily solvable; they could use **Thieving Dragon** to turn back time.
She opened the leaderboard.
Her current mileage had already exceeded 3,000 kilometers, ranking her at 5,831. While other players frequently played games to earn Kart Coins, she and Tu Lan, though not playing, had their own ways to earn Kart Coins, and they weren’t short on gasoline, with their go-karts continuously upgrading.
It was just that they couldn’t compare to the top players.
Looking ahead, the top 100 players had already surpassed 20,000 kilometers, with the strongest being Zichuan Taoyou, whose mileage had reached an outrageous 28,000 kilometers, closing in on 30,000.
However, these mileage figures, like player strength, had gaps. Her mileage was 10,000 kilometers less than the 2,000th player, but only 1,000 kilometers less than the 3,000th player.
Similarly, compared to the 10,000th player, the gap was also less than 1,000 kilometers.
Scrolling down, players ranked 15,000 and below hadn’t even broken 1,000 kilometers. It was unclear whether their go-karts had broken down or if they had perished along the way.
At this point, Tu Lan, who had repaired her go-kart, sat back in and asked, “Should we stay here? We’re running low on Kart Coins.”
Yu Xunge glanced at the current data of her go-kart.
**Zai Jiu · Xun Ge**
Kart Coins: 2
Speed: 420 km/h
Mileage: 3,157.7 km
Gasoline: 100%
Nitrous Boost: 14/15.2
Go-Kart Damage Value: 21%
This was the result of Tu Lan’s continuous repairs and modifications.
With only 2 Kart Coins left, this was the result of Tu Lan using the theft skill since entering this safe zone; otherwise, they wouldn’t have any Kart Coins left to buy repair parts and gasoline.
Now, everything that needed fixing had been fixed, and everything that needed replenishing had been replenished, but the Kart Coins were running low.