Chapter 285

【Cost 1000 energy points for a single summon】, 【Cost 10000 energy points for eleven summons】

Although the interstellar players had never experienced the allure of "ten consecutive draws, guaranteed outcomes, and miraculous single draws," they all found the idea of a single summon utterly ridiculous: 1000 energy points for one summon? Why not just go for it?

In the myriad realms, almost all extraordinary resources held energy value. The concept of "energy" was already familiar to the players, as the refresh of the Creation Seed dungeon required resource consumption to fill the energy bar. They had also encountered its applications in various tasks and teleportation arrays.

The local specialty of Baiye City, the "Yuan Neng Jing" (Source Energy Crystal), was the most efficient energy conversion resource among all extraordinary materials. To summon, the required 1000 energy points translated to five rare-grade Yuan Neng Jings, a price that could easily buy a decent piece of equipment suitable for players at their current level.

However, the player community was never short of wealthy individuals, especially after they had been active in the myriad realms for so long.

Faced with this new feature, most lord players backed by powerful factions immediately opted for an eleven-draw.

In the next moment, accompanied by a radiant glow, eleven blurry figures appeared in the consciousness of the summoning player.

These figures varied in shape and size, their faces obscured. Some were surrounded by crackling lightning, while others had flames burning beneath their feet... It seemed to represent the different powers they wielded.

【Please choose a divine realm powerhouse to summon. Current character level (53) total summoned powerhouses: 2】

As the players made their choices, powerful divine realm NPCs descended, accompanied by an energy signature visible only to them, crossing worlds to stand beside the players.

"Hello, summoner."

The divine realm powerhouses greeted the players who had summoned them with varying degrees of politeness, reserve, friendliness, or cheerfulness.

Ye Bai, as the God King and administrator, couldn't change player information from the control console, but he could transmit influence to all NPCs in the divine realm. This effect granted the summoned divine realm NPCs a perception that the players were their temporary contract partners in this "new world." They provided assistance within reasonable limits in exchange for compensation.

All the players attempting to summon, upon seeing the at least third-tier divine realm powerhouses before them, experienced a moment of stunned silence before finally grasping the implications of this divine realm summoning.

In the myriad realms, a tier represented a threshold; many third-tier NPCs had no reason to even glance at them before, but now they had a third-tier powerhouse who would obey their commands for a time!

"Gather all kinds of energy resources immediately!"

The interstellar players, having never witnessed such a spectacle, were ecstatic.

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Chapter 196

As they experimented, players who had used the divine realm summoning gradually figured out the various rules of this new feature.

First and foremost was the random summoning mechanism. Investing 1000 energy points and 10000 energy points resulted in a difference in the number of choices available. A single summon relied solely on luck, with no option to choose which divine realm powerhouse to summon, while ten summons allowed players to select the most suitable one from a group of divine realm powerhouses, effectively securing the strongest ally.

However, whether summoning once or ten times, the number of powerhouses each player could summon was directly related to their personal level.

Only players who had reached the first tier could use divine realm summoning, and the number of powerhouses that could be summoned simultaneously was limited to one. Second-tier players could summon two powerhouses from the divine realm.

Following this logic, third-tier players should be able to summon at least three, but as of now, no interstellar player had completed their third tier, so this remained unverified.

Each summon allowed the summoner to remain in the myriad realms for ten days. Once the ten days were up, they would automatically return to the divine realm.

During the next summoning, if players wished, they could choose to summon new beings or continue with the previous divine realm powerhouse.

If players continued to summon during the ten days and exceeded the limit of divine realm powerhouses they could contract based on their level, they would need to make a choice and send one powerhouse back to the divine realm.

Moreover, the summoned divine realm powerhouses were not simply at the beck and call of the players. Like normal NPCs in the myriad realms, they also had a favorability system. Summoners started with a basic initial favorability; while divine realm powerhouses wouldn’t attack them, the subsequent favorability between NPCs and players determined their attitudes and the benefits players could gain from them.

If these "summoning" conditions had been present in Ye Bai's era of gaming, the entire game would have been mercilessly criticized by players.

However, in the current myriad realms, the situation was entirely different.

Once the interstellar players understood the 【Divine Realm Summoning】 feature, they unanimously recognized it as a significant benefit exclusive to the player community.

The myriad realms themselves could not be exchanged for real currency; everything players obtained in the game since its launch required their own efforts. The resources needed for divine realm summoning were also game resources.

Even if factions and organizations had more resources at their disposal, the inherent disparities in reality were vast. Many players could immediately invest substantial resources for draws, which was merely a result of organized civilization; it did not constitute fundamental unfairness.

More importantly, while the summoning conditions were expensive, making it difficult for most players to even attempt a single draw, the rewards from even the lowest single summon were unattainable through the same resources in the myriad realms.

The "guaranteed" outcome of a divine realm summon was a third-tier powerhouse, while a ten-draw could even yield a demigod-level powerhouse—players had only learned the significance of the demigod tier from the divine realm NPCs.

The summoned third-tier powerhouses possessed different personalities and races, and the basic contractual relationship meant they were generally willing to assist players in battle, significantly enhancing their leveling speed.

This was just the most basic benefit. As players continued to cater to the preferences of the divine realm powerhouses, researchers behind the cosmic civilization forces quickly discovered even more advantages.

A lord player who summoned a druid completed the taming of wild antelopes with their help;

A lucky player who summoned a high-tier earth elemental discovered a high-grade ore vein with assistance, gaining support from their civilization to establish a territory on-site;

Even a player who summoned a paladin gained the other's recognition, becoming their apprentice and unlocking a powerful third-tier class's prerequisite quest ahead of others, leaving them envious.

Of course, a small number of overly ambitious players attempted to treat the summoned divine realm powerhouses as bosses to farm.

The outcome for every player and faction that did so was the same—

When they attacked the divine realm NPCs, the powerhouses, who initially had a basic favorability due to the contract, instantly had their favorability drop to zero and turned hostile, ruthlessly wiping out the nearby ambushing players.

As a high-level map, divine realm NPCs generally possessed strength superior to that of myriad realm NPCs, not to mention that those who descended into the myriad realms were among the strongest. The idea that quantity could lead to qualitative change simply did not hold.

Players below the third tier were instantly killed in a single encounter.

Moreover, when combat occurred between the summoner and the summoned, the summoning contract was automatically canceled. By the time the players revived, the divine realm NPCs had already returned, and summoning again would require additional resource expenditure.

If luck was particularly poor, the next summon might encounter a divine realm powerhouse who knew the previous NPC. Even without attacking, the relationship would be cold due to extreme disfavor, making it difficult to receive the usual assistance.

The "Roy City Incident" was still fresh in memory; players who summoned together had gained benefits by pleasing the NPCs, while those who had recklessly attempted to attack after one such summon learned their lesson. With this comparison, no player wanted to tread the path of self-destruction.

The understanding that "to gain more assistance from divine realm powerhouses during the entire summoning period, one must cater to their preferences to maximize benefits" quickly became a consensus among the interstellar players.

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