Next came the illumination of the territory.
The current level of lighting was still at the level of ordinary oil lamps; it couldn't produce magical lamps powered by energy crystals. All types of lamps produced in the factory could only be made from animal fats and beeswax, which Ye Bai had consciously stockpiled in the territory beforehand.
While still a lighting tool, the candles, which had a shorter lifespan and lower yield, were designated for civilian use.
After establishing the oil lamp factory in the industrial zone, streetlights appeared in the construction projects. Ye Bai immediately planned the construction locations along the main roads and in various important areas, based on the approximate illumination range of each streetlight.
Back when Ye Bai led the villagers in 997, he was fearless. Now, with streetlights installed, he had to be a bit more cautious...
After finishing the basic infrastructure of the territory, Ye Bai began to illuminate the technological aspects of production:
**Furniture and Textiles** unlocked the **Furniture Factory** building; unlocked the **Textile Factory** building; unlocked the **Advanced Tailor Shop** building.
**Sculpture and Craftsmanship** unlocked the **Woodcarving Workshop** building; unlocked the **Stone Carving Workshop** building; unlocked the **Craft Store** building.
**Paper and Ink** unlocked the **Paper Mill** building; unlocked the **Ink Factory** building.
**Brewing Craft** unlocked the **Brewery** building; unlocked recipes for high-proof spirits, refined ales, and absinthe.
**Pastures and Animal Power** unlocked the **Advanced Pasture** building; unlocked animal-powered transportation.
Each of these technologies consumed 2 points of productivity, resulting in a total of 10 points disappearing.
All this production was aimed at satisfying the newly emerging luxury demands of the territory's residents.
Ye Bai placed the **Furniture Factory** next to the **Sawmill**, which produced wooden planks, and upgraded the two tailor shops in the territory to advanced tailor shops. He then built a **Textile Factory** next to the tailor shops.
The Textile Factory primarily produced various fabrics in bulk for the refined tailor shops. Ye Bai also constructed another tailor shop specifically for producing clothing, bedding, curtains, and tablecloths for residents to sell in the market. Of course, villagers could also go to the market to buy fabric for their own creations.
The other two advanced tailor shops focused on producing equipment with attributes for the territory's own use and for profit.
Next, Ye Bai built the **Woodcarving Workshop** and **Stone Carving Workshop** side by side in the industrial zone. The wood and stone carvings produced here were luxury items that could be sold in the **Craft Store**.
Following that, the **Paper Mill** and **Ink Factory** were also established in the industrial zone.
The **Paper Mill** required various fibrous raw materials, such as linen and wood, which Ye Bai had previously acquired from traveling merchants. The **Ink Factory** needed charcoal, both from wood and coal, which the territory had in abundance.
As for the brewery, Ye Bai found a distillery in the agricultural zone and simply upgraded it with materials.
Finally, the advanced pasture was naturally built near the feed factory that had been reserved long ago. The wooden fences could be dismantled for materials, and Ye Bai could finally provide a proper home for the black gold sheep and antelopes in the territory.
“Phew…”
After completing the necessary production chain, Ye Bai looked at the remaining productivity, which had dropped from 45 points to 5 points: “It really doesn’t last long…”
Ye Bai used the last bit of productivity on equally important cultural and entertainment projects.
**Theater** unlocked the **Theater** building; unlocked the **Opera Performer** profession.
**General Education** unlocked the **General School** building.
Each of these technologies cost 2 points of productivity, leaving Ye Bai with just one point.
However, with these technological buildings completed, the framework of the town-level territory was basically established.
As the territory continued to expand and the population grew, the initially planned grid-like residential area began to extend outward, transforming into a larger '井' (grid), making the original market-centered grid area a corner of a nine-square grid, nestled within.
The newly built **Theater** and **General School** were constructed in the center of the large grid of the residential area, allowing their benefits to radiate throughout the entire community.
At the same time, near the central road close to the theater, Ye Bai built two **Country Villas** for the nobility. If any nobles came to visit the territory, they could rent a villa from the mayor's office, and if they were satisfied, they might even purchase the property outright.
After completing the theater, Ye Bai immediately assigned Nitya, a villager with the charming talent, to work there. The theater, being a beloved entertainment venue, not only boosted satisfaction and entertainment value significantly but also provided Ye Bai with considerable income.
As for the **General School**, it was purely a welfare initiative for the territory.
But it was extremely necessary. Ye Bai had spent 2 technology points to unlock the Paper Mill and Ink Factory to ensure a stable supply for the school.
As the name suggests, the General School allowed every resident of Baiye Town to learn literacy and basic social knowledge and morals, free of charge for the entire territory. It was open only in the afternoons and evenings, and maintaining the school required the consumption of paper, ink, and oil lamps or candles.
Villagers who graduated from the General School would be literate, have a reduced tendency toward crime, and enjoy a 5% increase in work efficiency and skill proficiency.
Countless historical experiences have validated the importance of education. In the future, when higher-level specialized schools and academies could be unlocked, literacy would be a basic requirement for further study. Thus, building this facility as early as possible was crucial.
Moreover, as the population of the territory increased, developing into a small town with over two hundred residents, public safety issues began to emerge, becoming a matter of concern.
Generally speaking, the crime rate in a territory is related to the number of unemployed individuals, the coverage of education, and the number of commercial buildings. Ye Bai's current arrangements were sound; the primary public safety concern was to guard against the increasing number of players.
In Ye Bai's territory, a security booth was built at the edge of the industrial, agricultural, and military zones near the main road, and four security booths were constructed at the corners of the large grid in the residential area, where players were most active.
In total, there were seven booths, each staffed with three town guards, who naturally rotated shifts among the territory's soldiers.
At the same time, Ye Bai opened the building page and constructed a prison on the outskirts of the military zone, situated between two watchtowers.
The prison could not only hold NPCs but also players who committed crimes in the territory. During their time in jail, logging off would be ineffective; the timer would only count the player's online time. It was a true 'stay in jail.' To be released early, one would either have to pay a fine to the lord for permission or have someone successfully break them out.
However, to break into Baiye Town's prison, one would first need to breach the military zone, which, at the current level of players, was akin to storming a den of dragons and tigers.
But to be honest, Ye Bai was quite looking forward to someone causing trouble in the territory; otherwise, why build the prison at all?
Finally, after reviewing all the new buildings added after upgrading the territory to a town, Ye Bai constructed the remaining overlooked building, the **Post Station**, along the main road between the residential area and the industrial zone.
The Post Station was a building unlocked as a bonus from the Ministry of Foreign Affairs, allowing for the mailing of letters and packages using spirit birds for a fee. NPC residents would also have daily needs for it.
After completing the technology tree, Ye Bai opened the **Development Strategy** page.
The conditions for upgrading to a level 5 territory had appeared: the population must reach 320; the territory must have a Ministry of Finance, a Ministry of Public Safety, and a Ministry of Foreign Affairs; and the supply of luxury goods must not be less than three types.
On the policy card, all four slots were empty. The divine card **Diligent and Simple**, which ignored luxury and personal needs, had naturally disappeared. **Reward System II**, **Traveling Merchant**, and **Work-Life Balance** now had better upgrade options.
The previous three choices were all good, and Ye Bai made no changes, opting to upgrade them directly.
**Reward System III**: Increases the speed of advancement for primary professionals in the territory by 40%; increases the speed of advancement for intermediate professionals by 20%.
**Traveling Merchant - Backpack Expansion**: Traveling merchants will carry more and higher-quality goods.
**Work-Life Balance II**: Residents with entertainment values above 60 will see a 30% increase in work efficiency and a 30% increase in skill proficiency growth rate.
Finally, among the new cards that enhanced the territory's military, commerce, entertainment, and culture, Ye Bai did not hesitate and immediately zeroed in on a familiar term—