Part 41 His World

The Testing Department is the division in the online gaming company with relatively low technical requirements. For most positions, having experience and enthusiasm for games is enough to qualify. Vivian is a gaming expert, so this job is more than manageable for her.

The work of a game tester is actually quite tedious. You might have to repeatedly talk to the same NPC to check for bugs, or walk the same map over and over again. It's definitely not as simple as outsiders imagine, where you just play games.

Today, the Testing Department happened to be conducting a test for a large-scale mission. They were already short-staffed, so having an extra person was certainly welcome. The members of the Testing Department were initially worried that this legendary beauty, rumored to be the boss's girlfriend, was just there to pass the time. But to their surprise, after Vivian got slightly accustomed to the controls of Dreamland 2, she quickly got the hang of it.

The head of the Testing Department was immediately thrilled, quickly developing a sense of recognition for Vivian , the future boss's wife.

Once Vivian entered Dreamland 2, she was captivated. Even when "Brother Mei," as he is known in the gaming community, excitedly came to watch her, she didn't have time to respond, leaving Mozar feeling lonely as he walked away. At noon, when she went out to eat with Nai Shawn , he casually asked, "What did you do this morning?"

Vivian 's eyes immediately lit up: "I tested the flood mission."

Because Dreamland 2 simulates real-world weather changes to the greatest extent, the game also features sunrises and sunsets, wind, frost, thunder, lightning, and of course, continuous rain. Since there is continuous rain, it naturally leads to flooding in some areas, hence the flood mission.

After a small town is flooded, the system sends out a notification, calling on players to rescue NPC property and receive certain rewards. Players need to learn swimming skills and then transport NPCs to safety within a limited time. If they can't make it in time, the player's health will continuously decrease in the water, leading to death and mission failure.

There are also derivative missions like post-disaster home reconstruction and drought water transport tasks. Vivian has played many online games, but she has never seen such an interesting multiplayer mission before.

During testing, she also heard the Testing Department talk about tasks like feeding children in a nursery, street performances, and the family system's male farming and female weaving. Although she has only scratched the surface of the game, Dreamland 2's unique mission system has already amazed Vivian .

However, what struck Vivian the most today was the scenery in Dreamland 2.

The beautiful mountains, vast rivers, lush bamboo, and serene valleys—these familiar sights seem especially ethereal and distant in Dreamland 2.

Of course, it's not just the scenery. There are also the smooth and elegant moves, the realistic and varied character expressions...

Vivian already knew that Dreamland 2's 3D engine was written by the great Nai Shawn himself, rather than being directly purchased from abroad. The graphics and action performance are undoubtedly extraordinary. But before seeing the game with her own eyes, she never imagined that the great Nai Shawn 's engine would make the scenery so beautiful and the actions so elegant.

But thinking about the great Nai Shawn himself and his magnificent team, Vivian finds it normal...

With such a great engine, it's not just about how much money Dreamland 2 will make in the future. Just selling this engine to other online gaming companies would make the great Nai Shawn 's company a fortune.

After lunch, Vivian returned to the company with Nai Shawn . To avoid being taken to yesterday's "crime scene" by the great Nai Shawn , Vivian proactively and enthusiastically went to visit the beautiful senior brother she had hurt in the morning.

Nai Shawn smiled and didn't stop her. He's not someone who likes to be overly affectionate in public. However, when a bug appeared in the game testing in the afternoon, he showed up in the Testing Department and casually debugged the program.

At that time, the employees of the Testing Department had mixed feelings, silently shouting: "We could have solved it too! Boss, you didn't have to come personally!"

After a few days of testing work, Vivian always felt that Dreamland 2 was fundamentally different from the games she had played before. It wasn't just because of the exquisite graphics and deep historical background, but something else. However, she couldn't quite put her finger on it until one day she saw some detailed planning documents for Dreamland 2 and suddenly realized.

Dreamland 2 has a kind of vitality.

In the world of Dreamland 2, nothing is absolutely static. Flowers bloom and wither, the moon waxes and wanes, people rise and fall. A peony in the courtyard might have been in bud a few days ago, and when you look again a few days later, it might be in full bloom. A tavern in the capital might have been bustling with guests yesterday, but in the blink of an eye, it could decline and change owners. A woman in the west of the city might still be unmarried this month, but next month she might be married to someone in the east of the city. Even the NPCs in the pharmacy and general store take turns taking vacations.

These small changes in scenes and NPCs give a sense of dynamism and development, sweeping away the lifeless feeling of previous online games.

Dreamland 2 is full of clever ideas in almost every aspect, such as the wedding snatch in the marriage segment, the self-designed moves in the martial arts system, and the noble class in the profession design (studying and becoming an official, then summoning guards to fight according to level, similar to the summoning system in the West)...

These ingenious ideas run through the entire game, but the biggest feature of Dreamland 2 is that it truly integrates the life system with the martial arts system. Players in Dreamland 2 can either roam the martial world or be a life player completely detached from the martial world.

This is very rare in online games. Online games have always been distinct, with combat being combat and life being life. Even if there is a life system in combat games, it's just an auxiliary mini-game.

Game developers don't want to do it, but they can't. Domestic developers, to save money and effort, mostly buy foreign engines directly. Foreign engines are either combat-oriented with life as a supplement or life-oriented with combat as an adjustment. So when domestic online games use foreign engines to create finished products, they are inevitably restricted and constrained, becoming a uniform model.

But Nai Shawn developed his own engine, so he can completely break out of this model and freely create what he wants.

In any case, these innovations are still limited to the game domain. The real strategic innovation is the life system of Dreamland 2, which combines C/S and B/S.

To put it simply, it combines online games that require installation with web games that don't require installation.

Here's a simple example.

For instance, if you plant a flower in your garden in Dreamland 2, but it blooms while you're at work and can't access the game, what do you do? You just need to open the web version of Dreamland 2 and you can harvest the flower while sitting in the office.

Or if you have a son who needs to eat three meals a day and you don't want to leave him in the system nursery, what do you do? Feed him on the web version while at work.

It's conceivable that these features will eventually extend to mobile phones.

Currently, major game companies are focusing on developing web games suitable for office workers and players with low computer configurations. However, there is currently no game on the market that combines 3D online games with web games.

Dreamland 2 is pioneering in this regard.

This is absolutely a genius-level innovation.

"Not only that, but you might want to think in reverse," Nai Shawn said calmly, at least on the surface, as he listened to Vivian 's endless praise on the way home one day.

"Hmm?"

"Before the online game beta, the web version of Dreamland 2's life system will be open first."

Huh? That's new, but what's the purpose?

Vivian began to think.

Seeing that she hadn't figured it out, Nai Shawn further prompted, "Then before the Dreamland 2 beta, we'll promote the 3D online game's home video on the web version."

Vivian instantly understood.

When web version players see their garden so exquisite and perfect in the 3D game, they will definitely be tempted to check it out in the online game, and then...

Everything will follow naturally.

The great Nai Shawn 's strategy is truly ambitious, aiming to capture all types of players.

Vivian was excited, thinking further.

What will happen when players who don't like fighting enter the game? Of course, they can choose not to fight or level up, just plant and harvest crops, raise pigs and ducks, weave and sew, and study cuisine... But if you find being a farmer boring, no one will stop you from apprenticing and roaming the martial world. Moreover, the system will try to entice you, for example, by having you grow a miraculous pill that doubles your power, or dig up a secret manual while farming, or make excellent equipment while sewing... And coincidentally, these items can't be sold...

So...

So, the great Nai Shawn is a schemer = =

No, maybe he should be called a strategist, best at digging traps and then watching people jump into them >o<

Vivian was so immersed in Dreamland 2 day after day that she almost forgot to eat and sleep. Once, Nai Shawn walked up to her without her noticing, leading to teasing from the Testing Department.

"Brother Shawn, how does it feel to lose to your own game?"

Nai Shawn felt very displeased, and had been for several days. Who could stand having their long-lost girlfriend constantly talking about the game? Helpless, Nai Shawn simply forbade, "Don't mention the word 'game' after leaving the company."

Vivian felt a little secretly pleased, yet a bit aggrieved, and argued, "But it's your game!"

Dreamland 2 is your world.

A game cannot be completed by one person alone. A game must embody the wisdom of the entire team, but Nai Shawn , as the ultimate designer of this game, is the soul of the entire game.

Dreamland 2, in a sense, is his world.

It reflects his worldview, his values. Sometimes, while in this game, Vivian even feels like she's flying in his vast heart.

He is omnipresent, perfect, and powerful.

It seems.

She likes him even more now.

After spending a week in the Testing Department, Nai Shawn transferred Vivian to one of the departments under his direct supervision—the Planning Department, to work as an assistant planner.

Vivian had no objections to this transfer.

She wanted to go to the Planning Department, almost impatiently, to add something of her own to his world.

Part 41 His World

Table of Contents